*plot spoilers over, i THINK! not guaranteed though.* not visiting the clubhouse or later the cemetery, the second half has some common scenes that refer back to clubhouse and cemetery things that don't super make sense. I also noticed a little bit of discontinuity in the second half of the story - having chosen to spend more time with Laura in the first half, i.e.
but there might've been a different stream of choices i just didn't see this time around! not all the characters) friends to walk home with that specific time meant it disregarded my previous scenes. It seemed like there was one main event that determined whose feelings are reciprocated to player character - so that even though i was intending to play someone else's route, choosing one of the four (i.e. i wasn't sure if the open-endedness was part of the point though! on my second play i picked a different way to end my story so it made more sense not to have an end scene with a particular romanceable character (although i think an achievement thingie would still be helpful so i can remember to try to do things differently the next time for a different ending). i remember wondering since there wasn't a clear end scene with her, or any sort of 'achievement' or memento that told me i'd finished a specific route, like "you just got the Michelle ending :)" sorta thing, and then a part of the gallery that shows which endings i've unlocked and am yet to unlock. from memory, my first play was focused on Michelle, but it was a little open-ended as to whether i actually reached a romance-end with her or not. My favourite schoolmate characters are Laura and Todd, but funnily enough i haven't cleared either of their routes yet. (my first play was about a month and a half ago the right amount of time passed for me to conveniently forget some of the plot points so it was a mystery again!) as possible without getting impatient or overfamiliar.
since there's no fast forward or back/undo function upon replay, i decided to space out my plays, as i want to be able to experience as much of the story, dialogue, character development, clue-uncovering, etc. I played Pairanormal for the second time today and enjoyed it just as much as the first. Hullo!! first of all, thanks so much for all your hard work to make such an intriguing and engaging game! second of all, it's my first time writing a comment on a game omg so i'm sorry if any of this should be in an email or something instead. Todd Krause is based off of the PBGGameplay video producer Todd, on Twitter Michelle Minx is based off of the Let's Player Minx from TheRPGMinx, on Twitterīret Numan is based off of the YouTuber Hoodie, on Twitter
Laura K'Buzz is based off of the Kotaku UK editor and podcast personality Laura, on Twitter Stact Croft is based off of the Let's Player Stacy from Geek Remix, on Twitter Mari Sashimi is based off of the Let's Player Mari from Geek Remix, on Twitter
#SUPER HEALTH CLUB VISUAL NOVEL VIMEO DOWNLOAD#
7/22: The game has gotten its first patch! check the download instructions for more info if you have an older version of the game.įull game available now! For most people, High School is difficult to navigate.