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Press the right mouse button to see the area of the map under your brush gradually be covered by small elevations and slopes. In this mode, you can use the right mouse button to add random irregularities to the landscape. The whole area under your brush will be transformed into a plain equalling the central point in height. Point your mouse cursor at the map The area you want to level, and press the left mouse button. button activates the area levelling mode. The Another altitude changing mode can be activated by clicking the difference between this and the previous mode is that this one creates an elevation with a flat summit. On the panel in the right part of the screen is a scrollbar you can use to change the size of the brush. Holding down a mouse button and smoothly moving the cursor across the scenery creates a mountain ridge or a ravine. Press the left mouse button to raise an area or the right button to lower it. Point your cursor at a map area you want to change the height of. The button activates the altitude changing mode. Using the editor tools, you can create steep mountains or slanting hills, small ravines or fathomless pits. Now that the basic landscape elements have been created, it is high time to change the map relief.
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If you do not want to create a map, click the Cancel button. Note: Generating this map will delete all objects previously located on the map. Click Generate to create a map based on your image. To load a previously created image, click on the Load Bitmap button. The Click on Save Bitmap to save images created in this way. button allows you to undo any changes you have made. The lower scrollbar in this mode alters the radius of the dark area. The darker the colour, the lower the hill. The white area underneath your cursor will become darker. Point your cursor Clicking on the at a hill and hold down the right mouse button. button changes the height of the hills generated. The lower scrollbar enables you to choose how dense you want your forests to be. These are represented by green specks on You can use the your map.
Using the upper scrollbar you can change the size of the brush in any of these modes. Slopes are mostly added to The the edges of white areas, as they create a path of ascent for your units to reach a plateau on your map. (Water is markedīutton allows you to apply slopes to the map. These are markedīutton activates the water editing mode. Clicking on theīutton will enable you to add hills to your map. Note that left-clicking adds a relief to the map while right-clicking removes it. first.) When you have finished this part, click on the This will open a relief generation window where you can add basic landscape elements to your map. (To make this part easier, you can sketch your future map on paper button in the editor interface. Decide where to place mountains, plateaus or hills, and where to have vast seas or rivers winding their way through the scenery. Naturally, the first stage of making a map is to create a landscape. Pressing F11 will let you take a screenshot, which will be saved as screenX.bmp (where X is the screenshot's number this will increase if you take several screenshots). Using the F12 key, you can access the Main Menu of the editor, where you can save or load a map, change game settings, or return to the Main Menu of the game. Left toolbar Selected mode highlighted by yellow frame Right toolbar Upper scrollbar (defines brush radius in water editing mode) Lower scrollbar (defines coast width in water editing mode) Select nation's colour here Brush radius (indicates the size of the area which will experience changes) Coast width indicator (for water editing mode) Mini-map This is where information regarding the editor modes is displayed. In the right part of the screen is a bar with a number of coloured rectangles on it (called the right toolbar). In the lower part of the left toolbar are a set of buttons which allow you to access various menus or switch between the editor modes. in the editor the same as you would in the game.
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If none of the modes is active, you can control units, attack enemies, construct buildings, etc. The upper buttons enable you to switch between various button allows you to editor modes (editing the surface of water, trees etc.). In the left part of the screen you will see a bar with a set of buttons (this is called the left toolbar). Editor Interface Firstly you should become accustomed to the interface of the editor you are going to create maps with. Map-Editor Use the editor included to create your own maps.